All weapon and loot changes for Apex Legends Season 9: Legacy
Apex Legends Flavour nine: Legacy is an extremely assuming season when information technology comes to changes to boodle and weaponry. It is the first season to introduce two brand-new Hop-Ups, the beginning to introduce a weapon that isn't a gun, and also the first to introduce a new weapon form. These changes are going to accept a lot of what players know about Apex Legends and throw it out the window. Let'southward accept a wait at all of these changes.
New Weapon, Ammo, and Nomenclature: Bocek Bow, Arrows, Marksman
The rumored Marksman course is finally here. It falls between the style of an Assault Rifle and a Sniper Burglarize, built for mid-range. There are 4 weapons in this new classification are the G7 Sentinel, Triple Take, xxx-thirty Repeater, and the brand-new Bocek Bow. The Bocek is not a gun, merely rather a compound bow. It uses a brand-new ammo type specific to that weapon: Arrows. They volition be less common than other ammo types since they are only compatible with one weapon.
Care Package changes
The abbreviated version of these changes is that the Triple Take is going into the Care Package, and the Peacekeeper is returning to the ground loot. For more details, view our guide specifically on this topic.
Related: Care Parcel changes in Noon Legends Season 9: Legacy
Hop-Upward rotation
This is the first season to innovate two new Hop-Ups at the same time, and not only they are both compatible with the new Bocek Bow, only they can be stacked. The Shatter Caps widens the spread of a shot to make information technology burn like a shotgun (Bocek Bow and 30-30 Repeater). The Deadeye'southward Tempo raises burn charge per unit when firing at the right footstep (Bocek Bow and Watch). For more information on these new Hop-Ups, read our usage guide.
Related: How to employ the new Shatter Caps and Deadeye's Tempo Hop-Ups
The Hop-Ups that were removed this flavour were the Hammerpoint Rounds and Skullpiercer Rifling. All weapons formerly uniform with these Hop-Ups received buffs to aid balance the removal. We will detail those buffs in the weapon changes section.
Aureate/Fully Kitted Weapons rotation
The Fully Kitted weapon set is seeing a major shift this flavour. Last flavor, players had the R-301 Carbine, 30-xxx Repeater, Mozambique, Longbow DMR, and Spitfire in the gold weapon lineup. This time, at that place is only one auto-burn weapon in the whole lineup, and it's close range. Let's look at the new lineup.
- Wingman
- Bocek Bow
- R-99 SMG
- Hemlok Flare-up AR
- Sentry
As usual, nosotros have i sniper rifle and the newest weapon in the rotation. The Wingman is an interesting pick, as the Hop-Up most preferred on it, the Skullpiercer Rifling, has been removed. The fully kitted version instead has the Quickdraw Hop-Upwardly equipped. The Bocek Bow should come with both of its Hop-Ups attached (Shatter Caps and Deadeye's Tempo). The Lookout man will come equipped with the new Deadeye's Tempo Hop-Up. The Hemlok and R-99 have no Hop-Up. The R-99 as a gold weapon is going to be very stiff, and it will exist interesting to come across how that comes into play.
Other Boodle Pool changes
Due to the introduction of the new Starter Kit, Level 1 Helmets and Level one Knockdown Shields have been permanently removed from the Loot Pool. That said, Level 1 Evo Shields and Backpacks are still present.
All weapon changes
Season nine: Legacy is bringing so many more weapon changes than Flavour 8. In fact, information technology may be i of the most drastic rebalancings of weapons we have seen in the game. That makes sense, as the Hop-Up changes and the introduction of Arenas ways that a lot of these changes were necessary. These changes could actually alter the feeling of the game. Let's dig into everything.
Peacekeeper (Shotgun)
- [Change ↔] Removed from Care Package, returns to ground loot
- [Nerf ↓] Pellet damage is now 9 (formerly 10)
- [Nerf ↓] Rechamber time is now ane.1 seconds (formerly 0.9 seconds)
- [Nerf ↓] Reload time when not empty raised to 2.5 seconds (formerly two.45 seconds)
- [Nerf ↓] Reload fourth dimension when empty raised to 3.5 seconds (formerly 3.35 seconds)
- [Nerf ↓] Pellet spread is now wider
- [Nerf ↓] Loses accuse faster after leaving Aim Downwards Sights (ADS)
Triple Take (Marksman)
- [Change ↔] Enters Care Parcel, removed from ground loot
- [Change ↔] Weapon type changed to Marksman (formerly Sniper)
- [Nerf ↓] Can no longer use Sniper Optics
- [Alter ↔] Spawns with ix ammo in the weapon, and 63 ammo on reserve
- [Buff ↑] Fire rate at present one.three (formerly ane.2)
- [Vitrify ↑] Time to accuse now 1 second (formerly 1.1 seconds)
- [Buff ↑] Keeps accuse for a brusk amount of time later on leaving ADS
- [Buff ↑] Motility speed while in ADS increased due to Marksman nomenclature. Will be faster than with sniper rifles, just slower than with assault rifles
- [Change ↔] Increased spread while in the air and using ADS
Havoc (Energy, AR)
- [Buff ↑] Easier to control the recoil early on in the weapon's fire pattern
Spitfire (Heavy, LMG)
- [Nerf ↓] Harder to command the recoil early on in the weapon'south fire pattern
xxx-xxx Repeater (Heavy, Marksman)
- [Change ↔] Weapon type changed to Marksman (formerly Assault Rifle)
- [Buff ↑] Leg damage multiplier increased to 0.85 (formerly 0.75)
- [Vitrify ↑] Movement speed while in ADS increased due to Marksman nomenclature. Volition exist faster than with sniper rifles, but slower than with assail rifles
G7 Lookout man (Light, Marksman)
- [Change ↔] Weapon type changed to Marksman (formerly Set on Rifle)
- [Nerf ↓] Increased hipfire spread, reducing hipfire accurateness
- [Buff ↑] Movement speed while in ADS increased due to Marksman classification. Will be faster than with sniper rifles, simply slower than with assault rifles
Longbow (Sniper)
- [Buff ↑] Headshot multiplier now two.15 (formerly two.0)
Wingman (Heavy, Pistol)
- [Buff ↑] Headshot multiplier now 2.15 (formerly 2.0)
Mozambique (Shotgun)
- [Buff ↑] Mag increased to 6 shots (formerly iv shots)
- [Buff ↑] Both bottom pellets in the nail design have moved inward
P2020 (Calorie-free, Pistol)
- [Buff ↑] Bullet damage now eighteen (formerly xv)
- [Nerf ↓] Fire charge per unit now vi.25 (formerly eight.5)
Arc Stars (Grenade)
- [Nerf ↓] Sticking someone with an Arc Star now no longer slows their aim and movement
There are also iii problems fixes, for the Lookout, Prowler, and Flatline, but they are but fixing visual errors, such every bit the toggle between outburst and automobile not showing upwards on the Prowler's HUD.
Source: https://www.gamepur.com/guides/all-weapon-and-loot-changes-for-apex-legends-season-9-legacy
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